I am Harley Buckley.
Meet your maker
I am a UX/UI designer who has been conceptualising and building digital products for 2 years.
Prior to this I worked in primarily print and branding design which I had worked in since 2014.
I recently updated my education with a course at Berghs School of communication in UX and digital products.
I am a full stack UX/UI web and product designer who has been working with large and small companies for the past three years.
I started studying design after a brief stint in international business, where marketing caught my attention more than anything, so from 2011 I spent the next four years obtaining degrees in graphic design, visual art, and majoring in communication design with minors in psychology and product design (the traditional toaster and table kind of product).
I wanted to build on my strong background of design theory and join in one of the most accoladed marketplaces of functionality in the world; Scandinavia.
I've lived and worked in Stockholm now since late 2014 where I've built some strong bones for freelance work and client management, however I found spending more time doing that that knuckling down into some good solid design work.
I wanted to shift gears so I took a supplementary education at Bergh's School of Communication under the advisement of my peers in UX and digital product design, and now I'm hunting for the perfect UX role.
So what have I done?
Harley is a great guy to work with. He puts his head down and works hard but also challenges the processes and tries to come up with ideas for how the company can improve. In addition he's got a great sense of humor and brings a lot of energy to the team.
The things i appreciate most with Harley is his experience, knowing his way around things, but even more so his attitude and social skills. He's easygoing and fun to work with and even when you're not working, he's still fun. From my experience, Harley loves what he does and I truly believe that's the most important characteristic you need when looking for creative skills. He puts his heart into things he delivers.
Empathise with the user.
Define the problem.
Synthesise a solution.
Build a prototype.
Test the impact.
In no specific order.
Each new project poses unique challenges, but the methodology to handle them remains the same.
Beginning to work on a problem is an evaluation of the resources versus needs, in which case time and money are some of the more common resources.
With little time and money, these days I can still do a lot to understand the problem and define a solution to a simple project for small businesses like building a scalable website with SEO.
With more time or more obscure problems, understanding what results are expected are more important than the problem presented.
Building a well considered plan for researching the problem and gathering a mix of quantitative and qualitative data is essential to defining the right question for the results we want, and synthesising the findings into actionable results means we can justify our decisions with rational user insights.
When building a prototype I consider Material Design, Human Interface, and Carbon system guidelines when generating a cohesive design, but where this isn't possible testing is imperative.
In a perfect world, this process would be beginning to end in one clean sweep, but perfect is the enemy of good and we live in a world of
iterashons itarashions iterations.